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2007 APA National Singles Championships
National Tournament Rules
PRACTICE TIME - Practice is not allowed on any tournament table, except
during specified periods, and only with the permission of the Tournament
Director. You are encouraged to practice on all tables designated for that
purpose, and are asked to share the practice tables with any other contestants
who wish to use them. Generally speaking, a 10 or 15 minute time
limit is advised for any one or two individuals using the practice table, if
other contestants are waiting. Any table designated as a practice table during
the event should be reserved for those contestants who have not yet
been eliminated from the tournament. Practice is not allowed on tournament
tables during play, even though a table may not be in use during short
periods.
2. NO GAMBLING - Gambling is not permitted and will not be allowed at any
League function. Therefore, League members are not permitted to gamble
at the tournament site, even following elimination from the tournament. Any
contestant involved with gambling risks disqualification from the tournament
and forfeiture of all awards and prize money.
3. BEVERAGES - Hotel regulations prohibit coolers or outside beverages in
hotel ballrooms. Beer and other beverages are available. Please do not
bring in coolers or outside beverages. Glass beverage containers are prohibited
in Tournament rooms.
4. FORFEIT TIME - Forfeits will be determined 15 minutes after a match has
been called. If a player has registered for the tournament, every effort will
be made to locate the player before a forfeit is declared. The Tournament
Director determines when a match is officially forfeited.
5. WARM UP TIME - If time permits, players will be allowed to run one rack
of balls (four minute limit) in order to prepare for their match. Any player
who exceeds four minutes will be asked to leave the table or begin the lag.
6. COACHING - Coaching is not permitted. Violations could result in a foul
being called for illegal aid. Do not confer with anyone other than your opponent,
referee or the Tournament Director; it could be misunderstood as
coaching.
7. CHECKING PLAYER ID - A current picture I.D. is required! All tournament
participants must present a current, certified, positive picture
I.D. in the form of a state I.D. from their state of residence, a military
I.D. or a passport, prior to competing in the event. Your I.D. must be
available for review prior to competing in each match. If you do not have a
proper picture I.D., you will not be allowed to play. In all Higher Level
Tournament events it would be considered standard procedure for good
sportsmanship if, at the beginning of each match, contestants provided
proper identification to their opponents before shaking hands. Each player
in a match at a Higher Level Tournament event should be satisfied with the
identity of their opponent in the match. The Tournament Director is the only
person who can make a judgment on any form of I.D. in question and will
decide what course of action will be taken concerning the identity of the
player in question.
8. FRAUDULENT CIRCUMSTANCES - Any player entering or participating
under fraudulent circumstances will be disqualified.
9. SCOREKEEPING - Scoresheets with “innings” recorded and “defensive
shots” marked must be kept by either players or an official scorekeeper. If
it is determined that a player is not marking defensive shots, then the
Tournament Director may arbitrarily raise that player’s skill level. In 8-Ball,
mark Early 8’s (E8), 8-ball Scratches (8S), 8-on-the-Breaks (8OB), and
Break and Runs (BR) on your scoresheets. In 9-Ball, mark all balls pocketed,
dead balls, Break-and Runs (BR) and 9-on-the-Breaks (9OB).
Scoresheets must be signed and turned in to the control table to receive
credit for match wins. Refusal to sign a scoresheet does not affect any
match protest. Anyone caught fraudulently keeping score—adding innings,
altering scoresheets in any way, etc.—will be subject to disqualification.
10. DRESS CODE - Proper attire must be worn at all times in and around the
tournament site. The Tournament Director shall determine what is proper
attire, and is responsible for requiring the change of improper attire on the
part of any contestant. The dress code will be enforced.
11. NO SMOKING - Smoking is not allowed in the Tournament rooms per the
state of Nevada.
12. GAME RULES - APA game rules apply. Any and all local bylaw(s) or interpretation(
s) which are not in full accord with the National Rules established
by the APA do not apply to your participation in an APA Regional or National
Event. It is your responsibility to know what is a National Rule (or standard)
and what is a local bylaw (or standard). The game rules that will be used
during your event are covered in the Official Team Manual. You should be
familiar with these rules.
13. SKILL LEVEL - It is especially important that the skill level at which you participate
in this event reflects your true ability according to National rules and
standards. This is your responsibility. You are advised by the APA to
make certain that you fully understand and conscientiously follow all of the
National rules and standards. If you determine your skill level is not accurate,
then you must notify the APA prior to entering and playing in an APA
Regional or National event. Doing so will not necessarily prevent your disqualification;
it will, however, help in determining your eligibility status.
14. FOULS - Each player is advised before taking ball-in-hand, to make certain
you actually have ball-in-hand. If you do not confirm ball-in-hand with your
opponent, or with tournament officials, and there is a difference of opinion,
then you subject yourself to the potential costly mistake of fouling the cue
ball unknowingly.
15. CUE BALL FOULS – The cue ball is always alive. Do not touch the cue ball
while it is still rolling. Doing so may result in a foul.
16. CLOSE SHOTS - If a shot looks like it may result in a “bad hit”, stop the
game and get a tournament official to make the call. Either player may stop
the game to ask for a call. The decision of the tournament official is final.
If a shot is close and an official is not called, the ruling will have a tendency
to be in the shooter’s favor.
17. MARK THE 8-BALL - The pocket the 8-ball is intended to enter must be
marked with a coaster, pocket marker or any other reasonable marker. To
avoid confusion, marking the pocket with chalk is not recommended. If a
player pockets the 8-ball without marking the intended pocket, and the
opponent calls loss of game, it will result in a loss of game. Both players
may use the same marker. Only one marker should be on the table.
However, if more than one marker is on the table, as long as you clearly
mark the pocket where you intend to pocket the 8-ball, you have properly
marked the pocket. If the marker is already at the intended pocket from a
previous attempt or game, it is not necessary for the shooter to touch it, pick
it up, or reposition it. Anyone may remind a player to place the marker and
it will not be considered coaching or a foul.
18. DISQUALIFICATION DUE TO SKILL LEVEL INCREASE - If Higher Level
Tournament play is to be truly meaningful and rewarding, then those who
play at a skill level below their true ability must be penalized. Complaints of
unsportsmanlike conduct, or any evidence of a player playing at a skill level
below his/her true ability, should be reported immediately to the Tournament
Director. In order to conduct a fair and equal tournament for all APA players,
APA must ensure that all participants are playing at skill levels that are
not below their true ability. Handicap manipulation compromises the fairness
and integrity of tournament play and cannot be tolerated. Accordingly,
APA may disqualify any player if, in APA’s sole judgment and absolute discretion,
the player is deemed by APA to be playing at a skill level below
his/her true ability. The determination of whether a player is playing at a skill
level below his/her true ability is necessarily subjective; APA is the sole
judge of a player’s ability and may make such a determination in its absolute
judgment and discretion. A National Handicap Review Committee, consisting
of APA National staff members and APA National Tournament
Directors has been formed to review the performance of each player after
every round of play and make skill level adjustments as necessary. They
will also investigate complaints and review elevated skill levels to determine
the eligibility status of the players. Players may be disqualified at any time
during or after tournament play if the committee concludes the player has,
without justification, played at a skill level below their true ability. It is up to
the disqualified player to provide an explanation or justification for the elevated
skill level. The APA is the sole judge of a player’s ability and may, at
any time, raise a player’s skill level if the APA believes he/she is not playing
up to his/her true ability. It is the APA National Tournament Director’s
responsibility to investigate and review elevated skill levels to determine the
eligibility status of the player(s) involved.
19. PROTESTS - All protests must be made to the Tournament Director in a
sportsmanlike manner. Any player disrupting the tournament, causing a
scene, or causing other problems at or around the tournament site will lose
the right to protest. The Tournament Director will resolve all issues on the
spot. The APA is the highest authority in the League. Any rulings made by
the APA are final.
20. RULES OF CONDUCT - Read the Rules of Conduct and make sure you
understand the penalty level system. It is designed to stop a problem while
it is still a small problem. The Rules of Conduct may be used by the
Tournament Director or designated tournament official at this event for any
form of misconduct.
21. WARNINGS - If a warning is given to a player during a match, that warning
will follow that player throughout the event. For example; if a player is
warned for sharking their opponent and in a subsequent match again
sharks an opponent, the result will be ball-in-hand for the opponent. Such
warnings will be noted by a tournament official on the scoresheet.
22. SPORTSMANSHIP - The primary objective of the League has always been
to provide players of all abilities with the fun and enjoyment of friendly competition.
Naturally, it is expected each player arrived hoping to do well, and
it is expected all players will be doing their best to win. Each player is also
expected to accept defeat in a sportsmanlike manner. Two common violations
of good sportsmanship are conceding an unfinished game, and undoing
a cue during play. Both forms of conduct are frowned upon by professionals,
and should be eliminated from amateur play. All players are asked
to allow opponents to finish the game before racking the balls or undoing
cues. No penalty will be assessed unless, in the opinion of the Tournament
Director, a repeated violation of this conduct rule occurs. Another area of
good sportsmanship concerns fouls. A foul is a foul and should be observed
as such. Occasionally, a player feels that a foul is a foul only if they get
caught. Generally speaking, a professional player will call a foul on themselves.
Likewise, good sportsmanship in the amateur ranks requires a player
to admit a mistake, and live with the consequences. However, it is technically
each player’s responsibility to protect themselves. Pay attention to
your game.
23. EQUIPMENT REGULATIONS – In general, any piece of equipment
designed specifically for pocket billiards—with the exception of jump cues
and laser devices—is acceptable in APA League play. Special equipment,
such as bridges and cue extenders, are legal. Jump shots are legal, when
executed properly, but such shots must be attempted using your regular
game cue. Those cues especially designed for jump shots MAY NOT be
used in competition. Players are not allowed to break their cues down to
attempt jump shots. Any equipment bearing any message or image of a
sexually explicit or political nature, or a message or image which may be
offensive due to the use of profanity or by virtue of its promotion of violence,
alcoholism or substance abuse, shall be prohibited from use in all APA
events. The Tournament Director shall be the enforcing authority of this regulation.
The Tournament Director shall have the right to inspect a player’s
cue(s) at any time during a tournament without prior notice to the player, and
if the cue(s) is found to be in violation of this regulation, the player shall
immediately cease using the objectionable cue(s) during tournament play,
or face immediate disqualification and forfeiture of all prize money earned
and/or entry fee. Any piece of equipment not covered by this rule and in
question will be ruled upon by APA. Cues with movable parts will generally
NOT be allowed.
APA has the absolute and final authority to make all rulings affecting participation
in the APA Singles Championship programs including player ability (i.e. correction
of skill levels) and disqualification. Disqualification from this event for
any reason will mean forfeiture of all titles, awards, prize money, and minimum
two year suspension from the League. Disqualification can occur prior to, during,
or after the event.
RULES OF CONDUCT
The American Poolplayers Association has established the following conduct
rules for Higher Level Tournament play. They will be strictly enforced.
- No loud, abusive or profane language will be tolerated at this tournament.
The APA knows most of you are in the League to have a good time and to
enjoy some friendly competition. If there is a problem, simply bring it to one
of the tournament officials, and the official will handle it. Remember, in each
situation the ruling must go for one side and against the other side, and it
is required each player be able to accept being ruled against without causing
a scene.
- Unsportsmanlike conduct toward the opposing player or tournament official
is not allowed.
- Any player involved in an incident that includes either physical abuse or the
throwing of an item at the opponent or tournament official will be disqualified
immediately, and required to leave the tournament premises.
- Any player caught hitting a cue against the table, wall, floor, etc., or recklessly
swinging a cue will be disqualified immediately, and required to leave
the tournament premises.
- Abusive behavior towards the Tournament Director or any of his or her designates
will not be tolerated.
- Excessive slow play will not be tolerated.
The penalties for violating any of the six categories detailed above are as follows:
A warning may or may not be given, depending upon the severity of the
situation.
- Penalty Level 1 - Your opponent will be given ball-in-hand. If the player
is still shooting, or already has ball-in-hand, then that player will be
allowed to shoot until missing, and then given ball-in-hand again.
- Penalty Level 2 - Your opponent will be granted the game.
- Penalty Level 3 - Your opponent will be granted the match.
- Penalty Level 4 - Disqualification.
Note: If the violation or disturbance that caused the initial penalty level to
be levied does not cease, the Tournament Director and/or his or her designated
assistants have the right to go from one penalty level to the next
penalty level immediately.
MATCH TIME GUIDELINES
The APA has established guidelines to limit match play time in an effort to produce
a tournament that adheres to a schedule that is productive and enjoyable
for all the participants. We have a full schedule of rounds that must be completed
in a timely manner. We strive to offer the best environment and playing conditions
for our participants, while fulfilling our obligations to the tournament facility.
The guidelines we have set are more than adequate for tournament status
play; in most cases actual match play will take less than the time allotted. Please
be courteous; long matches are exhausting to all the players. We ask for good
sportsmanship in keeping to the schedule. Your cooperation will help make this
tournament fun and exciting for everyone.
TIME GUIDELINES FOR INDIVIDUAL MATCHES 8-BALL
| Games must win |
Match Time |
Average Game Length |
| 4 - 6 |
45 minutes |
10 minutes |
| 7 - 10 |
60 minutes |
8 minutes |
If a player with a “Games Must Win” of 5 is matched with a player with a “Games
Must Win” of 4, the total of their “Games Must Win” is 9; so their match should
last no longer than 60 minutes.
ADDITIONAL TIME GUIDELINES
Each Practice Period 4 - Minute Time Limit
Average Shot - 20 Seconds
Special Shooting Situation 45 Seconds (max.)
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