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Tournament Rules
1. PRACTICE
TIME - Practice is not allowed on any tournament table, except during
specified periods, and
only with the permission of your Tournament Director. You are encouraged
to practice on all tables designated for that purpose, and are asked to
share the practice tables with any other contestants who wish to use them.
Generally speaking, a 10 or 15 minute time limit is advised for any one
or two individuals using the practice table, if other contestants are
waiting. Any table designated as a practice table during the event should
be reserved for those contestants who have not yet been eliminated from
the tournament. Practice is not allowed on tournament tables during play,
even though a table may not be in use during short periods.
2. NO GAMBLING - Gambling is not permitted and will not be allowed at
any League function. Therefore, League members are not permitted to gamble
at the tournament site, even following elimination from the tournament.
Any contestant involved with gambling risks disqualification from the
tournament and forfeiture of all awards and prize money.
3. BEVERAGES - Hotel regulations prohibit coolers or outside beverages
in hotel ballrooms. Beer and other beverages are available. Please do
not bring in coolers or outside beverages.
4. FORFEIT TIME - Forfeits will be determined 15 minutes after a match
has been called. If a player has registered for the tournament, every
effort will be made to locate the player before a forfeit is declared.
The Tournament Director determines when a match is officially forfeited.
5. WARM UP TIME - If time permits players will be allowed to run one
rack of balls (four minute limit) in order to prepare for their match.
Any player who exceeds four minutes will be asked to leave the table
or begin the lag.
6. COACHING - Coaching is not permitted. Violations could result in
a foul being called for illegal aid. Do not confer with anyone other
than your opponent, referee or the Tournament Director; it could be
misunderstood as coaching.
7. CHECKING PLAYER ID - All players must have current certified positive
picture I.D. in the form of a state I.D. from their state of residence,
a passport, or a military I.D. In all Higher Level Tournament events,
it will be considered the standard procedure for good sportsmanship
at the beginning of each match to provide proper identification to the
opponent before shaking hands. Each player in a match at a Higher Level
Tournament event should be satisfied with the identity of the opponent
in the match. The Tournament Director is the only person who can make
a judgment on any form of I.D. in question and will decide what course
of action will be taken concerning the identity of the player in question.
8. SCOREKEEPING - Scoresheets with "innings" recorded and "defensive
shots" marked must be kept by both players or an official scorekeeper.
If it is determined that a player is not marking defensive shots, then
the Tournament Director may arbitrarily raise that player’s skill
level. Please mark early 8’s (E8), 8-ball scratches (8S), 8-on-the-breaks
(8OB), and break and runs (BR) on your scoresheets. In 9-Ball mark all
balls pocketed, dead balls, Break-and Runs (BR) and 9-on-the-Breaks
(9OB). Scoresheets must be signed and turned in to the control table
to receive credit for match wins. Refusal to sign a scoresheet does
not affect any match protest.
9. DRESS CODE - Proper attire must be worn at all times in and around
the tournament site. The Tournament Director shall determine what is proper
attire, and is responsible for requiring the change of improper attire
on the part of any contestant. The dress code will be enforced.
10. NO SMOKING AT THE POOL TABLE - Ashtrays will be provided on the
player tables.
11. GAME RULES - APA game rules apply. Any and all local bylaw(s) or
interpretation(s) which are not in full accord with the National Rules
established by the APA do not apply to your participation in an APA
Regional or National Event. It is your responsibility to know what is
a National Rule (or standard) and what is a local bylaw (or standard).
The game rules that will be used during your event are covered in the
Official Team Manual. You should be familiar with these rules.
It is especially important that the skill level at which you participate
in this event reflects your true ability according to National rules and
standards. This is your responsibility. You are advised by the APA to
make certain that you fully understand and conscientiously follow all
of the National rules and standards.
If you determine your skill level is not accurate, then you must notify
the APA prior to entering and playing in an APA Regional or National event.
Doing so will not necessarily prevent your disqualification; it will,
however, help in determining your eligibility status.
12. FOULS - Each player is advised before taking ball-in-hand, to make
certain you actually have ball-in-hand. If you do not confirm ball-in-hand
with your opponent, or with tournament officials, and there is a difference
of opinion, then you subject yourself to the potential costly mistake
of fouling the cue ball unknowingly.
13. CUE BALL FOULS – The cue ball is always
alive. Do not touch the cue ball while it is still rolling. Doing so
may result in a foul.
14. CLOSE SHOTS - If a shot looks like it may
result in a "bad hit",
stop the game and get a tournament official to make the call. Either player
may stop the game to ask for a call. The decision of the tournament official
is final. If a shot is close and a official is not called, the ruling
will have a tendency to be in the shooter's favor.
15. MARK THE 8-BALL - A coaster, pocket marker or any other reasonable
marker (To avoid confusion, we do not recommend marking the pocket with
chalk) must be placed by the pocket the 8-ball is intended to enter. If
a player pockets the 8-ball without marking the intended pocket, it will
result in a loss of game. Both players may use the same marker. Only one
marker should be on the table. However, if more than one marker is on
the table, as long as you clearly mark the pocket where you intend to
pocket the 8-ball you have properly marked the pocket. If the marker is
already at the intended pocket from a previous attempt or game, it is
not necessary for the shooter to touch it, pick it up, or reposition it.
Anyone may remind a player to place the marker and it will not be considered
coaching or a foul.
16. DISQUALIFICATION BECAUSE SKILL LEVELS GO UP - If
Higher Level Tournament play is to be truly meaningful and rewarding,
then those who play at a skill level below their true ability must be
penalized.
Complaints of unsportsmanlike conduct, or any evidence of a player playing
at a skill level below his true ability, should be reported immediately
to the Tournament Director.
In order to conduct a fair and equal tournament
for all APA players, APA must ensure that all participants are playing
at skill levels that
are not below their true ability. Handicap manipulation compromises the
fairness and integrity of tournament play and cannot be tolerated. Accordingly,
APA may disqualify any player if, in APA’s sole judgment and absolute
discretion, the player is deemed by APA to be playing at a skill level
below his/her true ability. The determination of whether a player is playing
at a skill level below his or her true ability is necessarily subjective;
APA is the sole judge of a player’s ability and may make such a
determination in its absolute judgment and discretion. The APA National
Tournament Director will determine the status of all players that fall
into the category described by this rule. The APA may rule, based on all
the evidence gathered during and/or after the tournament, that a player
may or may not be disqualified.
The APA is the sole judge of a player's ability and may, at any time,
raise a player's skill level if the APA believes he is not playing up
to his true ability.
It is the APA National Tournament Director's responsibility to investigate
and review elevated skill levels to determine the eligibility status of
the player(s) involved. A player may be disqualified at any time during
or after tournament play, if the APA concludes the player has, without
justification, played below his true ability. It is up to the player disqualified
to provide a reasonable explanation or justification for elevated skill
levels.
17. PROTESTS - All protests must be made to the Tournament Director in
a sportsmanlike manner. Any player disrupting the tournament, causing
a scene, or causing other problems at or around the tournament site will
lose the right to protest. The Tournament Director will resolve all issues
on the spot. The APA is the highest authority in the League. Any rulings
made by the APA will be final.
18. RULES OF CONDUCT - Read the "Rules of Conduct" and make
sure you understand the penalty level system. It is designed to stop
a problem while it is still a small problem. The rules of conduct may
be used by the Tournament Director or designated tournament official
at this event for any form of misconduct.
19. SPORTSMANSHIP - The primary objective of the League has always been
to provide players of all abilities with the fun and enjoyment of friendly
competition. Naturally it is expected each player arrived hoping to
do well, and it is expected all players will be doing their best to
win. Each player is also expected to accept defeat in a sportsmanlike
manner.
Two common violations of good sportsmanship are conceding an unfinished
game, and undoing a cue during play. Both forms of conduct are frowned
upon by professionals, and should be eliminated from amateur play. All
players are asked to allow opponents to finish the game before racking
the balls or undoing your cue. No penalty will be assessed unless, in
the opinion of the Tournament Director, a repeated violation of this conduct
rule occurs.
Another area of good sportsmanship concerns fouls. A foul is a foul and
should be observed as such. Occasionally a player feels that a foul is
a foul only if he gets caught. Generally speaking, a professional player
will call a foul on himself.
Likewise, good sportsmanship in the amateur ranks
requires a player to admit a mistake, and live with the consequences.
On the other hand, it
is technically each player’s responsibility to protect himself.
Pay attention to your game.
20. EQUIPMENT REGULATIONS – In general,
any piece of equipment designed specifically for pocket billiards, with
the exception of jump
cues and laser devices, is acceptable in APA League play. Special equipment,
such as bridges and cue extenders, are legal. A player may use one cue
stick for breaking and a different cue stick for shooting. During the
course of a game a player may not change cue sticks or shafts unless their
cue becomes damaged. A player can change shafts or cue sticks between
games, but once he has made a shot in a game he must continue playing
with that cue stick until that game is over. Jump shots are legal, when
executed properly, but such shots must be attempted using your regular
game cue. Those cues especially designed for jump shots MAY NOT be used
in competition. Players are not allowed to break their cues down to attempt
jump shots.
Any equipment bearing any message or image of a sexually explicit or
political nature, or a message or image which may be offensive due to
the use of profanity or by virtue of its promotion of violence, alcoholism
or substance abuse, shall be prohibited from use in all APA events. The
Tournament Director shall be the enforcing authority of this regulation.
The Tournament Director shall have the right
to inspect a player’s
cue(s) at any time during a tournament without prior notice to the player,
and if the cue(s) is found to be in violation of this regulation, the
player shall immediately cease using the objectionable cue during tournament
play, or face immediate disqualification and forfeiture of all prize money
earned and/or entry fee.
RULES OF CONDUCT
The American Poolplayers Association has established the following conduct
rules for Higher Level Tournament play. They will be strictly enforced.
1. No loud, abusive or profane language will be tolerated at this tournament.
The APA knows most of you are in the League to have a good time and to
enjoy some friendly competition. If there is a problem, simply bring it
to the attention of the tournament officials, and the official will handle
it. Remember in each situation the ruling must go for one side and against
the other side, and it is required each player be able to accept being
ruled against without causing a scene.
2. Unsportsmanlike conduct toward the opposing player or tournament
official is not allowed.
3. Any player involved in an incident that includes either physical abuse
or the throwing of an item at the opponent or tournament official will
be disqualified immediately, and required to leave the tournament premises.
4. Any player caught hitting a cue against the table, wall, floor, etc.,
or recklessly swinging a cue will be disqualified immediately, and required
to leave the tournament premises.
5. Abusive behavior towards the Tournament Director or any of his/her
designates will not be tolerated.
6. Excessive slow play will not be tolerated.
The penalties for violating any of the five categories detailed above
are as follows:
* A warning may or may not be given, depending upon the severity of
the situation.
* Penalty Level 1 - Your opponent will be given ball-in-hand. If the
player is still shooting, or already has ball-in-hand, then that player
will be allowed to shoot until missing, and then be given ball-in-hand
again.
* Penalty Level 2 - Your opponent will be granted the game. (9-Ball:
Plus points for all balls remaining on the table.)
* Penalty Level 3 - Your opponent will be granted the match.
* Penalty Level 4 - Disqualification.
If the violation or disturbance that caused the initial penalty level
to be levied does not cease, the Tournament Director and/or his/her designated
assistants have the right to go from one penalty level to the next penalty
level immediately.
MATCH TIME GUIDELINES
The APA has established guidelines to limit match play time in an effort
to produce a tournament that adheres to a schedule that is productive
and enjoyable for all the participants. We have a full schedule of rounds
that must be completed in a timely manner. We strive to offer the best
environment and playing conditions to our participants, while fulfilling
our obligations to the tournament facility.
The guidelines we have set are more than adequate for tournament status
play; in most cases actual match play will take less than the time allotted.
Please be courteous; long matches are exhausting to all the players. We
ask for good sportsmanship in keeping to the schedule. Your cooperation
will help make this tournament fun and exciting for everyone.
TIME GUIDELINES FOR INDIVIDUAL MATCHES 8-BALL
Games must win Match Time Average Game Length
4 - 6 45 minutes 10 minutes
7 - 10 60 minutes 8 minutes
EXAMPLE: If a player with a “games must win” of 5 is matched
with a player with a “games must win” of 4, the total of their “games
must win” is 9; so their match should last no longer than 60 minutes.
TIME GUIDELINES FOR INDIVIDUAL MATCHES 9-BALL
Match Time 40-60 minutes
ADDITIONAL TIME GUIDELINES
Each practice period 4 minute time limit
Average shot 20 seconds
Special shooting situation 40 seconds-max.
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