28 August 2014, Comments: Comments Off on FAQ – How to Keep Score in 8-Ball

The weekly 8-Ball scoresheet is very important and should be filled out neatly, completely and correctly, and then signed by both Team Captains. Penalties will be assessed for repeated illegible, incomplete or incorrect scoresheets.

8ball scorekeeper1

In the partial illustration of a scoresheet above, we see that Jones (a SL7) and Smith (a SL5) have been selected to play each other. Their skill levels are reported to them on a portion of the scoresheet not visible in the illustration. The following instructions explain how to complete the scoresheet properly.

 1. PLAYER INFORMATION

Whoever wins the lag is listed first (on top). List his team number, last name and initial, player number (from team roster) and the games he must win. You obtain that number from the “GAMES MUST WIN” chart described in the preceding section. Now do the same for his opponent. In the illustration, Jones won the lag and is, therefore, listed first. He is a SL7 and Smith is a SL5. Referring to the chart, we see that a match involving a SL7 and a SL5 has the SL7 racing to 5 and the SL5 racing to 3, so a 5 is entered in the
“GAMES MUST WIN” block for Jones and a 3 for Smith.

2. DECLARED PLAYER SECTION

After the coin toss determines who must declare the first player, place the appropriate team number in the space provided to assist in tracking which team chooses first in each subsequent match.

3. THE “INNINGS AND TIME OUTS” SECTION

An inning in pool is a completed cycle that gives both players a turn at the table. The player who won the lag is listed first and is the top half of the inning throughout the match. The player who lost the lag is the bottom half of the inning throughout the match. An inning is not over and, therefore, not marked until the player who lost the lag misses or fouls.

a. THE “GAMES” BLOCKS

A separate box has been created for each game. Indicate the number of innings in each game as in the illustration and indicate who won the game by darkening the upper or lower block in the right hand portion of each game box. Upper for the player listed first (on top) and lower for his opponent. Mark Early 8’s (E8), 8-Ball Scratch (8S), 8 Wrong Pocket (8WP), 8-on-the-Break (8OB), and Break-and-
Runs (BR) on your scoresheet within the game box it occurred. Indicate time outs taken by marking a “T” in the corner triangles of the games block, the upper two triangles for the player listed first (on top) and the lower two for his opponent. Always mark the first time out in the triangle on the left of the games block. In the illustration, it can be seen that there were three innings in the first game and Jones won it with one time out. In the fourth game, it can be seen that Jones not only won the game, but that he broke and ran out—Smith didn’t get a shot. We know he broke because he won game three, and we
know he ran out because there would have been at least one inning had Smith gotten a shot. Jones won
games one, three, four, six and seven. Smith won games two and five each with one time out.

Mark complete innings only. If a player Break-and-Runs a rack, the inning is not over yet because he is still shooting (breaking) in the next game. Mark a zero (0) in the game box. An inning is never marked until the player who lost the lag, and who is the bottom half of the inning throughout the entire match, MISSES OR FOULS. An inning is not over at the end of a match unless the bottom player loses the match on his final shot.

b. THE “TOTAL INNINGS” BLOCK

Total all the innings for the entire match and enter the number in this block. It is “21” in the illustration.

4. “8-BREAK” AND “8-B & RUN” BLOCKS

Use the appropriate block to mark the total 8-balls pocketed on the break (8OB) and the total of all Break-and-Runs (BR) for each player.

5. THE “DEFENSIVE SHOTS” BLOCK

This is where intentionally missed shots are indicated. A Defensive Shot must be marked for a player on any shot where there is no INTENT to legally pocket a ball of his category. At the end of the match, total and circle the number of Defensive Shots for each player. If there are no Defensive Shots in a match write “No DS” in the block.

By conscientiously marking intentionally missed shots, you are not only keeping score properly, you are also helping to ensure the accuracy of the skill levels of the other players in your division. In the illustration, Jones had two Defensive Shots and Smith had five.

Note: The marking of a Defensive Shot does not affect the marking of the inning. In other words, the inning is marked and so is the Defensive Shot, if appropriate.

6. THE “GAMES WON” BLOCK

This is where the total number of games won by each player is recorded. In the illustration, Jones won five games and Smith won two games.

7. THE “MATCH POINTS EARNED” BLOCK

The number of Match Points Earned in any given match will be determined by the number of games the losing player won. See chart below:

match-points-earned

8. THE “RUNNING TOTAL” BLOCK

Utilize the “Running Total” block to add up the match points earned block for each of the individual matches played.

9. THE “FEES SECTION”

Team Captains should complete the financial section, located in the lower left portion of the scoresheet (not shown in the illustration). All money placed in the envelope with the scoresheet should be itemized. It is important to list annual membership dues along with the names of the members who are paying, as well as any unusual payments.

10. TEAM CAPTAIN’S SIGNATURE BLOCK

When your team match is over, record the total number of match points earned shown in the “Running Total” block earned by each team. Record the total number of points earned by your team on both scoresheets in the block provided at the end of your Team Captain’s signature line and then sign both scoresheets.

11. TABLE SIZE SECTION

Check the appropriate box to designate which size table the match was played on.

Accurate and conscientious scorekeeping is the Team Captain’s greatest contribution to the smooth operation of The Equalizer® handicap system and the prevention of sandbagging. The Equalizer® will work perfectly if every team keeps score properly. Anytime a player does not attempt to pocket one of his object balls it should be marked in the player’s Defensive Shots block. The only way a team can get away with manipulating The Equalizer® handicap system is IF YOU LET THEM. Your Local League Management processes the scoresheets you  submit. You improve the League and your chances of winning by playing by the rules and the spirit of the rules and by keeping score according
to the book. Your cooperation will be appreciated by your teammates, your fellow members, your Local Management, and the APA.

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